NIH NCRR Virtual Reality/Environments Budget Code:  
In certain areas of basic research, the ability to visualize large amounts of data in a `natural environment` is often crucial. In clinical care the ability to `see` deep inside the body, especially the brain, can determine whether a surgical procedure or other therapeutic intervention can be successfully performed with minimum trauma to the patient. These fundamental requirements are increasingly being provided by an evolving technology known as virtual reality or virtual environments. Among requirements for effective virtual reality is the need to provide realistic images--visualization--in real time, that is, these images change in a realistic fashion according to where the observer is looking in real time. All but the most simple cases require high performance computer capability. The NCRR effort in virtual reality is focused on applications for scientific instruments via basic research, molecular visualization, and well defined opportunities to support surgical and other therapeutic interventions such as radiation planning.
Budget ($ M)
FY 95 Act 4.00
FY 96 Pres 4.20
FY 96 Est 4.20
FY 97 Rqst 7.70
Program Component Areas
  FY 96 FY 97
HECC    
LSN    
HCS    
HuCS 4.20 7.70
ETHR    
Agency Ties
DARPA Partner
NSF Partner
DOE  
NASA  
NIH  
NSA  
NIST  
NOAA  
EPA  
ED  
AHCPR  
VA  
Milestone Changes In FY 96 "Explore feasibility of establishing `virtual laboratory testbeds` focused on important biomedical research problems" was added.
FY 1995 Actual Milestones FY 1996 Estimated Milestones FY 1997 Agency Requested Milestones
Extended the nanomanipulator approach to an atomic force microscope which will permit experimentation on biologically interesting macromolecules.

Extended telemicroscopy using network capabilities.

Extended the room filling molecule technology to permit more sophisticated interaction and better wayfinding, such as backbone high-lighting and the ability to identify residues at will.

Enabled chemists to use a new technology force-display arm of high resolution, accuracy, and frequency response for molecular docking and folding studies.

Installed virtual environment technology for brain behavior research, including the addition of virtual force capability.

Began new activities through investigator-initiated research project grant support
Obtain preliminary results on the value of coupling virtual visualization capabilities to instruments such as the atomic force microscope; access over wideband networks.

Molecular scientists to experiment with an improved version of the room-filling molecule technology.

Establish preliminary utility of force-arm technology for molecular docking and folding studies.

Integrate kinetic and virtual displays to permit dissociation of visual and vestibular cues in the course of natural behavior for brain behavior research.

Explore feasibility of establishing `virtual laboratory testbeds` focused on important biomedical research problems.

Progress in specific basic and clinical research applications initiated in FY 1995.
Refine prototype systems of virtual environments for scientific instruments.

Demonstrate and evaluate new applications for these prototypes.

Establish two or three virtual laboratory testbeds (possibly with NSF and DARPA as partners).

Continue to develop and integrate kinetic and virtual environments to support cognitive neuroscience research.