The Networking and Information Technology Research and Development (NITRD) Program's member agencies coordinate their NITRD research activities and plans by Program Component Areas (PCAs) or program focus areas. For each PCA, agency representatives meet in an Interagency Working Group (IWG) to exchange information and collaborate on research plans and activities such as testbeds, workshops, and cooperative solicitations.
The Social Computing IWG coordinates the R&D activities funded under the CHuman Program Component Area (PCA) , which focuses on computing- and information-enabled systems that enhance an individuals’ ability to interact both with information systems and with others.
NOTE: << SC IWG was sunset in September, 2018. >>
NITRD -> NITRD Groups -> SC IWG
The Social Computing IWG coordinates the R&D activities funded under the CHuman Program Component Area (PCA) (see PCA definitions), which focuses on computing- and information-enabled systems that enhance an individuals’ ability to interact both with information systems and with others. This includes but is not limited to systems that model and improve perceptual, cognitive and physical capabilities of users, large-scale distributed engineering, team science, human-machine teams, novel interaction techniques, and visualization.
Social Computing offers great advantages and opportunities to US Government (USG) agencies – as well as special challenges and threats to their missions. This IWG intends to address the opportunities, problems, threats, and challenges afforded by social computing and publicly available information and resources. It will provide the opportunity to learn directly from top researchers, industry professionals, and government experts through talks, discussions, and workshops to identify the needed core competencies and develop improved operational effectiveness of the new information environment created by social computing. The IWG will provide thorough understanding of social computing challenges of both a social and technical nature, such as improved computer-social interactions that enable people to use computers to more effectively participate in social interactions, decision-making, and knowledge management through the development of intelligent bi-directional human computer interfaces, computer facilitated human networks, and communications such as crowdsourcing and team-science to increase the creation, acquisition and transfer of a group’s knowledge base among it’s participants. This IWG will assist members in identifying the needed core competencies for planning, assessing, and executing USG missions and pursuing new approaches, methods, research and innovations that will provide the foundations for developing a new strategy for implementing social computing for defense, diplomacy, development and human security both at home and abroad.
Dan Cosley, Ph.D.